Rethinking GBV Training for Law Enforcement

Matters at Play’s Lien Tran will be joining a seasoned panel of international retired and active members of law enforcement to discuss how we need to rethink training when it comes to gender-based violence (GBV) at the 2022 Gender Justice and Human Rights Symposium at the University of Miami from April 21-22, 2022. Lien joins the panel to share a social innovation project that a team from DePaul has been researching and developing since the latter part of 2021.

DePaul University’s Matters at Play lab and PUSH Studio have joined together to explore how technology and social innovation could enhance law enforcement response to GBV. Through design research including stakeholder interviews, our team has identified the opportunity to improve interview techniques for law enforcement so that through simulated interviewing of a victim they learn best practices that are trauma-informed and victim-centered.

Lien will share her perspective, as a designer of interactive and transformational experiences, for how timely it is to innovate and take advantage of technological advances to enhance the education of law enforcement for the essential skills like communicating with and interviewing sexual assault victims, and investigating serious crimes like GBV.

Lien will be joined by team member Brighten Jelke in providing demonstrations of the prototype to interested symposium attendees during the Friday afternoon break out sessions.

The project builds upon Lien’s previous course collaboration with University of Miami’s School of Law’s Human Right’s Clinic (UMHRC) on its COURAGE in Policing Project employing human-centered design methods to research and propose possible solutions for reducing bias in policing of GBV.

About the Panel

Title: Rethinking Training for Law Enforcement

ModeratorBianca Joseph, International Association of Women Police (IAWP) Region 5 Coordinator Senior Police Officer, Member of the IAWP Board of Directors

Speakers:

Deborah Friedl, IAWP President
David Thomas, Program Manager, International Association of Chiefs of Police (IACP)
Mirko Fernandez, Project Coordinator, UN Women Consultant & Jane Townsley, Senior Police Advisor, UN Women Consultant
Novelette Grant, Deputy Commissioner of Police (Retired), Jamaica Constabulary Force/UN Women Consultant, Spotlight Initiative
Lien Tran, Assistant Professor, DePaul University School of Design

Teaching Games with Games at GDC 2022

On March 22, 2022, at the 2022 Game Developers Conference in San Francisco, CA, Professor Lien Tran joined an esteem group of educators to share new ways to look at games for change and learning. This Educators Summit session called “Teaching Games with Games 7: Changing the Game” was particularly useful for seasoned and new game educators alike, as the issues covered are important, yet not always easy to address within game courses and programs.

Professor Tran shared 3 case studies – Toma el Paso, Dwell TM, and Fines & Fees Challenge – for how games that she designed or co-designed have been discovered and used in ulterior contexts than originally intended over the years. She also shared insights into how designers should account for possible untapped audiences and the educators motivated enough to search, find, play, and learn games that bring awareness to real-world complex social systems. Designers should consider what the teachable moments are for their intended audience; these same teachable moments may be particularly useful for others to get a glimpse into these unfamiliar and surprising systems.

Participants

Moderators

  • John Sharp  (Professor of Games & Learning, Parsons The New School for Design)
  • Colleen Macklin  (Associate Professor of Media Design, Parsons School of Design at The New School)

Presenters

  • Kishonna Gray  (Associate Professor, University of Kentucky)
  • Dr. Edmond Y. Chang  (Assistant Professor of English, Ohio University)
  • Shawn Pierre  (Visiting Assistant Arts Professor, Independent)
  • Lien Tran  (Assistant Professor, School of Design, College of Computing and Digital Media, DePaul University)
  • TreaAndrea Russworm  (Associate Professor of English & Associate Dean, UMass Amherst)

Big Build Up for the win at #LoveLifePAX Unplugged

PAX Unplugged logo with stylized purple outlines for PAX and word UNPLUGGED below it with a matching purple horizontal line at the bottom

On Sunday, December 12, 2021, Jennifer Ann’s Group (JAG)’s Drew Crescente moderated the “Gaming Against Violence: Unplugged” panel at PAX Unplugged on the potential for analog games to communicate signs of and concerns for Power & Control in romantic relationships.

#LifeLovePAX

The judges for JAG’s 2021 Unplugged game design challenge made up the panel speakers: Drew Crecente (he/him/his) [Executive Director, Jennifer Ann’s Group], Dr. Mark Chen (he/him) [Lecturer, University of Washington Bothell], Hannah Corcoran (she/her) [Producer, Auroch Digital], Dr. Krista-Lee Malone (she/her) [Teaching Faculty II (Dr.), UW-Madison], Dr. Elizabeth Levato Richeson (she/her) [Clinical Psychologist / Jennifer Ann’s Group – Advisory Board Chair, Dr. Elizabeth L. Richeson], Dr. Sarah Stang (she/her) [Dr., York University]. 

Hear from the esteemed judges in the video below as they reflect on non-digital prosocial games as a powerful tool to engage young people in difficult topics like dating violence. 

And the winner is….

Matters at Play was featured near the end of the session as one of seven selected #Unplugged finalist with our game The Big Build Up.

At the culmination of the panel, the game design challenge website was updated to announce the winner: Matters at Play with The Big Build Up! We are excited for this recognition and to hear the judges feedback. We also look forward to further developing the game resources for education use with our primary audience of youth ages 13-16.

award winner laurels for 2021 Life Love Game Design Challenge
PAX Unplugged cued up for the #LifeLovePAX panel on “Gaming Against Violence: Unplugged” (starts at 4:32:18)