The U.S. State Department and the U.S. Embassy in Kuala Lumpur has invited Lien Tran via a funded cultural engagement to participate as an international game design trainer and workshop facilitator for YSEALI Game Changers (YGC) in May 2023. YGC brings together mid-level professionals to learn about and explore, through a 2-day game jam,… Continue reading Lien Tran to join as trainer for 2023 YSEALI Game Changers
Transformed Reality VR Workshop
Meaningful Play 2022, East Lansing, MI, USA
October 12-14, 2022
Presented by Lien Tran, Brighten Jelke, Lynn Baus, Chryselle Rego, LeAnne Wagner
In this workshop participants will learn about a set of resources and processes for creating a VR training experience and test a working project in a VR headset (Oculus Quest 2). This workshop is meant to be an informative primer for people curious about getting started in essential skills VR learning and training, specific to the use of immersive branching narrative experiences and assessment. The facilitators have been working on the creation of trauma-informed interviewing training modules for law enforcement. While the goal is to create improved training materials that address gender based violence, the team has developed a unique understanding of small team VR content creation and the process involved.
Project Consideration Worksheets
We provided some high-level worksheets to participants to help them determine whether designing and developing a similar VR training experience is a viable option for a particular context.
Our presentation slides, found here, also reference the VR training white paper by PwC from 2020. Here’s the link for those who are interested:
To learn more about our VR project “A Just Reality”, visit the project page.
If you’d like to connect with our team, please reach out to Lien Tran at lien.tran[at]depaul.edu, Director of Matters at Play, or LeAnne Wagner at Leanne.Wagner[at]depaul.edu, Director of PUSH Studio.