The U.S. State Department and the U.S. Embassy in Kuala Lumpur has invited Lien Tran via a funded cultural engagement to participate as an international game design trainer and workshop facilitator for YSEALI Game Changers (YGC) in May 2023. YGC brings together mid-level professionals to learn about and explore, through a 2-day game jam,… Continue reading Lien Tran to join as trainer for 2023 YSEALI Game Changers
Author: Lien Tran
International Women’s Day op ed on virtual reality for a just and real-world reality
International Women’s Day 2023 On #InternationalWomensDay, Lien Tran published an op ed in New Thinking Magazine entitled “Leveraging Tech to Address Gender-Based Violence Impactfully” on how emerging tech, including the VR simulation “A Just Reality” project, can fill a major gap in essential skills training for law enforcement who respond to and investigate sexual assault & domestic… Continue reading International Women’s Day op ed on virtual reality for a just and real-world reality
Games for civics op ed published in New Thinking
The majority of Americans know little about civics and government; video games could prove the unorthodox solution to our miseducation. This is the topic of Professor Lien Tran’s second op ed as a Public Voices fellow with The OpEd Project. On February 4, 2023, New Thinking magazine published her op ed entitled “The Game of Life: Leveraging Tech for Civics Education“.… Continue reading Games for civics op ed published in New Thinking
Emerging technology’s role for telling critical Asian American history
Professor Lien Tran is part of DePaul University’s 2022-23 The OpEd Project’s Public Voices fellowship. Professor Tran’s first op ed entitled “Lunar New Year Offers a Chance to Reflect on Asian American History“, was published in VISIBLE magazine ahead of Lunar New Year on January 22, 2023. In this op ed, Tran shares examples for how… Continue reading Emerging technology’s role for telling critical Asian American history
Teaching the Next Generation of G4C Developers
Teaching the Next Generation of Games for Change Developers Lien Tran participated in the 2022 Games for Change festival as a panelist speaking about how she has been approaching teaching the next generation of games for change developers as a college professor. Below are a few of the slides shared during her segment. Previous Next… Continue reading Teaching the Next Generation of G4C Developers
Dwell wins GLS Creativity and Design Award
Judges for the 2022 Games+Learning+Society conference’s game showcase awarded Dwell the Creativity and Design award in June 2022 in Irvine, CA. The games showcase selections were double-blind peer-reviewed. 30+ games were selected for showcase, and a panel of expert judges reviewed the games for award consideration. There were a total of four awards, 1 of… Continue reading Dwell wins GLS Creativity and Design Award
Matters at Play’s Lien Tran will be joining a seasoned panel of international retired and active members of law enforcement to discuss how we need to rethink training when it comes to gender-based violence (GBV) at the 2022 Gender Justice and Human Rights Symposium at the University of Miami from April 21-22, 2022. Lien joins the panel to share a social innovation project that a team from DePaul has been researching and developing since the latter part of 2021.
DePaul University’s Matters at Play lab and PUSH Studio have joined together to explore how technology and social innovation could enhance law enforcement response to GBV. Through design research including stakeholder interviews, our team has identified the opportunity to improve interview techniques for law enforcement so that through simulated interviewing of a victim they learn best practices that are trauma-informed and victim-centered.
Lien will share her perspective, as a designer of interactive and transformational experiences, for how timely it is to innovate and take advantage of technological advances to enhance the education of law enforcement for the essential skills like communicating with and interviewing sexual assault victims, and investigating serious crimes like GBV.
Lien will be joined by team member Brighten Jelke in providing demonstrations of the prototype to interested symposium attendees during the Friday afternoon break out sessions.

The project builds upon Lien’s previous course collaboration with University of Miami’s School of Law’s Human Right’s Clinic (UMHRC) on its COURAGE in Policing Project employing human-centered design methods to research and propose possible solutions for reducing bias in policing of GBV.
About the Panel
Title: Rethinking Training for Law Enforcement
Moderator: Bianca Joseph, International Association of Women Police (IAWP) Region 5 Coordinator Senior Police Officer, Member of the IAWP Board of Directors
Speakers:
Deborah Friedl, IAWP President
David Thomas, Program Manager, International Association of Chiefs of Police (IACP)
Mirko Fernandez, Project Coordinator, UN Women Consultant & Jane Townsley, Senior Police Advisor, UN Women Consultant
Novelette Grant, Deputy Commissioner of Police (Retired), Jamaica Constabulary Force/UN Women Consultant, Spotlight Initiative
Lien Tran, Assistant Professor, DePaul University School of Design
On March 22, 2022, at the 2022 Game Developers Conference in San Francisco, CA, Professor Lien Tran joined an esteem group of educators to share new ways to look at games for change and learning. This Educators Summit session called “Teaching Games with Games 7: Changing the Game” was particularly useful for seasoned and new game educators alike, as the issues covered are important, yet not always easy to address within game courses and programs.
Professor Tran shared 3 case studies – Toma el Paso, Dwell TM, and Fines & Fees Challenge – for how games that she designed or co-designed have been discovered and used in ulterior contexts than originally intended over the years. She also shared insights into how designers should account for possible untapped audiences and the educators motivated enough to search, find, play, and learn games that bring awareness to real-world complex social systems. Designers should consider what the teachable moments are for their intended audience; these same teachable moments may be particularly useful for others to get a glimpse into these unfamiliar and surprising systems.
Participants
Moderators
- John Sharp (Professor of Games & Learning, Parsons The New School for Design)
- Colleen Macklin (Associate Professor of Media Design, Parsons School of Design at The New School)
Presenters
- Kishonna Gray (Associate Professor, University of Kentucky)
- Dr. Edmond Y. Chang (Assistant Professor of English, Ohio University)
- Shawn Pierre (Visiting Assistant Arts Professor, Independent)
- Lien Tran (Assistant Professor, School of Design, College of Computing and Digital Media, DePaul University)
- TreaAndrea Russworm (Associate Professor of English & Associate Dean, UMass Amherst)





